Castlevania - Wikipedia, the free encyclopedia. Castlevania. Genres. Platform, Action- adventure, Dark fantasy. Developers. Konami. Publishers. Konami. Two New Castlevania Games 360![]() Platforms. Nintendo Entertainment System, MSX 2, Commodore 6. Amiga, DOS, Game Boy, Super Nintendo Entertainment System, PC Engine CD, Sega Genesis, Play. Station, Nintendo 6. Game Boy Advance, Play. Station 2, Xbox, Nintendo DS, Play. Station Portable, Wii, Play. Station 3, Xbox 3. Microsoft Windows, Nintendo 3.
Castlevania: Lords of Shadow 2 has a new trailer, courtesy of SpikeTV and Gametrailers.com. Check out the trailer below. The forum is heating up with discussion, so. DSFirst release. Castlevania. September 2. 6, 1. Latest release. Castlevania: Lords of Shadow 2. February 2. 5, 2. Official website. Konami Tokyo. Konami USACastlevania(г‚гѓЈгѓѓг‚№гѓ«гѓґг‚Ўгѓ‹г‚ў,Kyassuruuania?), also known as Akumaj. ЕЌ Dracula(ж‚Єй”еџЋгѓ‰гѓ©г‚ュラ,Akumaj. ЕЌ Dorakyura?, lit. Devil's Castle Dracula),[1] is a video gameseries created and developed by Konami, centered on the Belmonts, a clan of vampire hunters, and their fight with Dracula. The series debuted in Japan on September 2. Family Computer Disk System (FDS), followed by an alternate version for the MSX 2 platform on October 3. Although the MSX 2 port (localized in Europe and Brazil as Vampire Killer) was released first outside of Japan, the series did not receive wide attention outside of Japan until the FDS version was ported to cartridge format for the Nintendo Entertainment System and localized for North American and European releases of Castlevania in 1. The series soon became one of Konami's flagship series.[peacock term]The Castlevania titles have been released on various platforms, from early systems including the Nintendo Entertainment System to modern consoles. It has also been released for Pocket PCs emulators and mobile phones.[4][5]Screenshot of Castlevania on the NES. The very first console title, Castlevania, released for the NES in 1. Konami, was a typical platform game in which the player takes the role of Simon Belmont, a descendant of the Belmont clan, a family of vampire hunters. He travels to Dracula's demonic castle, Castlevania and fights his way through the castle destroying Dracula himself and the castle. Belmont's main weapon is a whip called "Vampire Killer", while the secondary weapons are powered by Hearts, collected by attacking candles and killing monsters. Secondary weapons available are Daggers, Holy Water (Fire Bomb), Flying Axe, Stop Watch and the Cross (Boomerang). Hidden items such as power- ups and food (health replenishment) items are also found by attacking walls within the levels, a feature inspired by Nintendo's Super Mario Bros. Vampire Killer, released in 1. MSX computer, took a departure from the traditional platform gameplay of Castlevania, instead introducing an open- ended form of gameplay.[6] The game's non- linear design had a similar structure to Metroid released that same year.[7]Castlevania II: Simon's Quest, released in 1. Vampire Killer and Metroid, with several exclusive elements such as a world map the player was free to explore and revisit.[8] The player could also purchase supplies, equipment and weapon upgrades in several different towns, making it more like an action role- playing game. It also introduced a persistent world with its own day- night cycle that affects when certain NPCs appear in certain locations and offered three possible endings depending on the time it took to complete the game.[9]Castlevania III: Dracula's Curse, released for the NES in 1. NES Castlevania, added new features, including non- linear elements such as alternate branching paths with different stages and alternate endings depending on the player's choices, as well as multiple player characters.[1. A major turning point in the gameplay mechanics of the series was Castlevania: Symphony of the Night, released in 1. Sony Play. Station and later for the Sega Saturn in 1. Expanding on the open- ended style of gameplay previously used in Castlevania II: Simon's Quest,[8]Symphony of the Night's style of gameplay has been termed "Metroidvania" due to its similarities with the non- linear and exploration- focused side- scrolling games of the Metroid series.[1. It also used role- playing video game elements, such as collectible weapons, armor and hidden orbs. Many subsequent Castlevania games have since followed this template. A classic Castlevania title that has never been released outside of Japan comes to America. Castlevania Chronicles for the PlayStation features all the elements that. This footage is from the premiere of Castlevania The Concert in the Stockholm Concerthall Feb 19, 2010. The orchestra was louder in reality, this recording. Titled From the Memory Bank, this blog shares my history and experiences with video games.-. Ayami Kojima's art was introduced in Symphony of the Night, and has been featured in a few other titles. Years later, the first two Castlevania games for the Nintendo DS returned to the anime style used in the original Castlevania: Rondo of Blood, among other titles, in hopes of broadening the player demographic by not discouraging slightly younger Nintendo DS owners to be put off by Kojima's art.[1. Dawn of Sorrow was the first game to do this, and the second DS release Portrait of Ruin followed with the same style.[1. Two New Castlevania Games For Ds![]() The first games in the series to employ 3. D graphics were Castlevania and Castlevania: Legacy of Darkness for the Nintendo 6. In 2. 00. 3, the next 3. D Castlevania title featured combat- oriented hack and slash gameplay that drew comparisons to the 2. Devil May Cry, though Lament of Innocence introduced several unique features to set itself apart from Capcom's title.[1. The game has also drawn comparisons to the 2. Rygar: The Legendary Adventure and 2. God of War, both of which used similar chained- blade weapons, while the latter also used similarly flashy and smooth attacks that could change direction in the middle of a combo.[1. In 2. 00. 7, Koji Igarashi stated that, if The Dracula X Chronicles did well, the series may return to the more traditional style of the original games.[1. Trivia about the series has also been mentioned in the Guinness World Records: Gamer's Edition 2. Common elements[edit]The earliest games borrowed source material from motifs in iconic horror cinema and other monsters from the Universal Horror and Hammer era of films. Examples include werewolves, Frankenstein's Monster, The Mummy, Medusa, The Grim Reaper and Count Dracula himself. The earlier games paid homage to these films. The staff roll of the original Castlevania mentioned parody names modeled after famous people associated with the horror genre, such as "Vram Stoker" – a play on Bram Stoker, writer of the original Dracula novel. Later games also include many monsters from mythological sources. Most of the Castlevania video game franchise has been about the vampire hunting family of the Belmonts and Dracula. Almost every hundred years, Dracula is resurrected and generally the Belmonts must defeat him. Though most games in the series involve the Belmonts or their descendants, some protagonists, such as Soma Cruz and Alucard, are completely unrelated. The series is loosely based on Bram Stoker's novel Dracula. The novel is included in the official timeline of the series, with Castlevania: Bloodlines taking place shortly afterwards.[2. The connection even goes so far as to claim that Quincey Morris, a character from the novel, is in fact a distant Belmont descendant. The most iconic weapon of the series is a whip called Vampire Killer. It is the legendary weapon used by the Belmonts in the fights against Count Dracula, although it is sometimes passed through other families as well. The story of its origin is shown in Castlevania: Lament of Innocence, where it is created by Rinaldo Gandolfi for Leon Belmont, through the use of alchemy. This whip is later fused with the soul of Leon's betrothed, Sara Trantoul, to create the Vampire Killer.[2. A similar, but different whip is used by the main character, Nathan Graves, in Castlevania: Circle of the Moon, the "Hunter's Whip" can be augmented with magic to enhance its capabilities and the wielder depending on what is equipped. There are extra weapons available, such as fire, knives, and axes. According to the Portrait of Ruin, only those possessing the "Belmont Warlord Chromosomes" are able to use the whip's full potential without paying a price, for the whip simply drains the life of users who are not of the Belmont lineage. This was learned by John Morris, for after his battle with Dracula, he noticed that his injuries never healed. Unable to fully utilize the Vampire Killer whip's powers without harming his own life, he soon succumbed and died. However, his son, Jonathan Morris, was able to receive the whip's full power for a short time through a ritual that was performed by the Lecarde sisters. The ritual required Jonathan to defeat the whip's memory of the previous owner, which was an entity bearing the likeness of Richter Belmont.[2. After Jonathan defeated a vampire by the name of Brauner who was utilizing Dracula's power, the whip was soon returned to the Belmont family. An official timeline in English was released along with the Castlevania 2. Portrait of Ruin in 2. This timeline solves many questions of the fans about the chronology of Castlevania games, including the previously non- canonical Circle of the Moon, Legacy of Darkness and Castlevania 6. Also the timeline confirms that the events that took place in Dracula are a part of official canon and that Quincey Morris was the distant descendant of the Belmont clan. It does not include other canonical games, novels and other media that were published after Portrait of Ruin.[3. Another timeline was released by Konami on their Japanese website in 2. This timeline does not include Legends, Circle of the Moon, Legacy of Darkness and Castlevania 6. Castlevania: Lords of Shadow is a reboot of the franchise, and features Gabriel Belmont on a quest to defeat the titular Lords of Shadow. While it does indeed feature the usual Castlevania motifs of vampires, werewolves and the undead, the plot is set before the rise of Dracula.[3. Development[edit]Localization[edit]In Japan, the series is known as Akumaj. ЕЌ Dracula(ж‚Єй”еџЋгѓ‰гѓ©г‚ュラ,Akumaj. ЕЌ Dorakyura?, translated Devil's Castle Dracula).[1] However, not every installment of the franchise had that title. For example, the first two installments for the Nintendo.
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