Mattel's game of Uno has been a fun and entertaining card game for many years. The basic rules for playing Uno are as follows: 1. The deck consists of four suits (red. A card game is played with a deck or pack of playing cards which are identical in size and shape. Each card has two sides, the face and the back. Normally the backs. UNO is one of the world's most popular family card games, with rules easy enough for kids, but challenging and exciting enough for all ages. Each player is dealt 7. Official UNO Rules. AGES: 7 and over. PLAYERS: 2 to 1. 0OBJECT. To be the first player to score 5. Points are scored by ridding yourself of all the cards in your hand before your opponent(s). You score points for cards left in your opponent's hands. This is UNO. The game you remember. However the NEW card faces are nuts. There are no words on these cards at all. Not on the wild cards and not on the 'Word' cards. UNO Deluxe Rules. UNO is a card game where two to 10 players compete to discard all the cards from their hand and earn points. The first person to reach 500 points.YOU SHOULD HAVE - 1. Blue Cards - 0 to 9. Green Cards - 0 to 9. Red Cards - 0 to 9. Yellow Cards - 0 to 9. UNO Game Instructions. Uno is a card game distributed by Mattel Inc. that can be played by two to 10 players. Mattel recommends Uno for age 7 and older. Mattel has. GOING OUT When a player has only one card left, he/she must yell “UNO” (meaning “one”). Failure to do this results in having to pick up 2 cards from the DRAW. Experience the zen of the 4 colors. official rules the deck faq spinoffs games electronic mattel-released esdevium-released. Draw Two cards - 2 each in Blue, Green, Red and Yellow. Reverse Cards - 2 each in Blue, Green, Red and Yellow. Skip Cards - 2 each in Blue, Green, Red and Yellow. Wild Cards. 4 Wild Draw 4 cards. Blank Cards in each color [new decks][Please remove all components from the package and compare them to the parts list. If any items are missing please call 1- 8. TOYS.]Okay, now grab a bag of potato chips and something to wash them down with. UNO IN A NUTSHELLEach player is dealt 7 cards with the remaining ones placed face down to form a DRAW pile. The top card of the DRAW pile is turned over to begin a DISCARD pile. The first player has to match the card in the DISCARD pile either by number, color or word. For example, if the card is a red 7, player must throw down a red card or any color 7. Or the player can throw down a Wild Card. If the player doesn't have anything to match, he must pick a card from the DRAW pile. If he can play what is drawn, great. Otherwise play moves to the next person. When you have one card left, you must yell "UNO" (meaning one). Failure to do this results in you having to pick two cards from the DRAW pile. That is, of course if you get caught by the other players. Once a player has no cards left, the hand is over. Points are scored (see scoring section) and you start over again. That's UNO in a nutshell. NOW FOR THE DETAILSCHOOSING A DEALEREach player picks a card. The player who picks the highest number deals. If you picked a "word" card, too bad, they don't count. Player to the left of the dealer starts play. STARTING A DISCARD PILEWell, if a word card is the first one turned up from the DRAW pile, this is what happens. Wild Draw Four - It's put back in the deck and another one is chosen. Wild Card - The player to the left of the dealer calls out a color - then plays. Draw Two Card - The player to the left of dealer must pick two cards and then the next player goes (sad, but true). Reverse Card - The dealer plays first, but then goes to the right instead of the left. Skip Card - The player to the left of dealer doesn't start (get it, he's skipped). The player to the left of him starts. WHAT WORD CARDS MEANDraw Two Cards - When this card is played, the next person to play must draw 2 cards and forfeit his turn. Reverse Card - Simply reverse direction of play. Play left becomes play right, and vice versa. Skip Card - The next player to play loses his turn and is "skipped." Mighty clever. Wild Card - This card can be played on any card. The person playing the card calls any color to continue play, including the one presently being played if desired. A Wild card can be played even if the player has another playable card in his hand. Wild Draw Four Card - This is the best, meanest, most sneaky card to have. Not only does the player get to call the next color played, but the next player has to pick 4 cards and forfeit his turn. There is a hitch, however (of course): you can only play this card when you don't have a card in your hand that matches the color of the card previously played. Note: A player may have a matching number or word card of a different color in his hand and plays his "Wild Draw Four" card. What Are These Extra Cards For? Blank Card - This is a special card that you may use in one of two ways. If a card from your UNO deck is lost or damaged you may use the Blank Card as a replacement. Example: If you find that your deck is missing one of the yellow 7's you would simply replace it by taking the yellow Blank Card, marking a "7" on it and adding it back into the deck. If you family has a special UNO rule you prefer to play with you may write that rule on the Blank Cards and add them straight to the deck. GOING OUTA player who forgets to say UNO before his card touches the discard pile, but "catches" himself before any other player catches him, is safe and is not subject to the penalty. You may not catch a player for failure to say UNO until his second to last card touches the DISCARD pile. Also, you may not catch a player for failure to say UNO after the next player begins his turn. Beginning a turn is defines as either drawing a card from the DRAW pile or drawing a card from your hand to play. If the last card played in a hand is a Draw Two or Wild Draw Four card, the next player must draw the two or four cards. These cards are counted when points are totaled. If no one is out of cards by the time the DRAW pile is depleted, reshuffle and continue play. SCORINGWhen a player is out of cards, he gets points for cards left in the opponent's hands as follows: All cards through 9 Face value. Draw 2 = 2. 0 points. Reverse = 2. 0 points. Skip = 2. 0 points. Wild = 5. 0 points. Wild Draw 4 = 5. 0 points. The WINNER is the first player to reach 5. However, the game may be scored by keeping a running total of points of each player is caught with at the end of each hand. When one player reaches 5. RENEGINGA player may choose not to play a playable card from his hand. If so, the player must draw a card from the DRAW pile. If playable, that card can be played, but the player may not play a card from his hand after the draw. WHAT WOULD A GAME BE WITHOUT PENALTIESIf a player makes a card suggestion to another player, he must draw 4 cards. If a player plays a Wild Draw 4 card illegally and gets caught, he must first show his hand to the player who challenged. If guilty, he must draw 4 cards. If not guilty, the challenger must draw 2 cards in addition to the 4. The challenge can only be made by the person required to draw the four cards. TWO- HANDED PLAY, PARTNERS AND MULTI- TABLE TOURNAMENTS: Rules for Two Players - Play UNO with two players with the following special rules: 1. Playing a Reverse card acts like a Skip. The player who plays the Reverse may immediately play another card. The person playing a Skip card may immediately play another card. When a Draw Two card is played and your opponent has drawn two cards, the play is back to you. The same principle applies to the Wild Draw Four card. Regular UNO rules apply in all other other instances. Partners - Four Players - Sit across from your partner. When either partner goes out, the hand is over. Total all of the points in both opposing partner's hands and score for the winning team. Variation - With four players, play four hands with each of the other three players as your partner (a total of 1. Each player keeps track of his points scored in each partnership. Play several rounds, with the person scoring the highest number of points declared the winner. With eight players, play two separate games at two tables, with each player having every other player as a partner for four hands each (a total of 2. Score as above. 4- 6- 8- 1. Players - If several couples wish to play "UNO" seat them alternately, one man, one woman, etc., and play the men versus the women. Once a man or woman goes out, all teammates throw in their cards and the opposing team totals the points in all of their hands. First team to accumulate 5. Challenge UNO - This game is scored by keeping a running total of what each player is caught with in his hand. As each player reaches a designated amount, we suggest 5. When only two players are left in the game, they play head to head. When a player reaches or exceeds the amount designated, he loses. The winner of that final hand is declared the winning player of the game. See special rules for two- handed UNO). THE MAKERS OF UNO FIND THIS VARIATION THE MOST CHALLENGING WAY TO PLAY. Well that about sums it up. Enjoy UNO - and may the luckiest player win! International Games, Inc. Mattel Company All Rights Reserved. Uno Rules - The Original Uno Card Game Rules. Setup: The game is for 2- 1. Every player starts with seven cards, and they are dealt face down. The rest of the cards are placed in a Draw Pile face down. Next to the pile a space should be designated for a Discard Pile. The top card should be placed in the Discard Pile, and the game begins! Game Play: The first player is normally the player to the left of the dealer (you can also choose the youngest player) and gameplay usually follows a clockwise direction. Every player views his/her cards and tries to match the card in the Discard Pile. You have to match either by the number, color, or the symbol/Action. For instance, if the Discard Pile has a red card that is an 8 you have to place either a red card or a card with an 8 on it. You can also play a Wild card (which can alter current color in play). If the player has no matches or they choose not to play any of their cards even though they might have a match, they must draw a card from the Draw pile. If that card can be played, play it. Otherwise, the game moves on to the next person in turn. You can also play a Wild card, or a Wild Draw Four card on your turn. Note: If the first card turned up from the Draw Pile (to form the Discard Pile) is an Action card, the Action from that card applies and must be carried out. The exceptions are if the Wild or Wild Draw Four cards are turned up, in which case – Return them to the Draw Pile, shuffle them, and turn over a new card. At any time, if the Draw Pile becomes depleted and no one has yet won the round, take the Discard Pile, shuffle it, and turn it over to regenerate a new Draw Pile. There are two different ways to play regarding drawing new cards. The Official Uno Rules states that after a card is drawn the player can discard it if it is a match, or if not, play passes on to the next player. The other type is where players continue to draw cards until they have a match, even if it is 1. The game continues until a player has one card left. The moment a player has just one card they must yell “UNO!”. If they are caught not saying “Uno” by another player before any card has been played, the player must draw two new cards. Once a player has no cards remaining, the game round is over, points are scored, and the game begins over again. Normally, everyone tries to be the first one to achieve 5. Action Cards: Besides the number cards, there are several other cards that help mix up the game. These are called Action or Symbol cards. Reverse – If going clockwise, switch to counterclockwise or vice versa. Skip – When a player places this card, the next player has to skip their turn. If turned up at the beginning, the first player loses his/her turn. Draw Two – When a person places this card, the next player will have to pick up two cards and forfeit his/her turn. Wild – This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available. Wild Draw Four – This acts just like the wild card except that the next player also has to draw four cards. With this card, you must have no other alternative cards to play that matches the color of the card previously played. If you play this card illegally, you may be challenged by the other player to show your hand. If guilty, you need to draw 4 cards. If not, the challenger needs to draw 6 cards instead. Scoring: When a player no longer has any cards and the game ends, he receives points. All opponents’ cards are given to the winner and points are counted. All number cards are the same value as the number on the card (e. Draw Two" – 2. 0 Points, “Reverse" – 2. Points, “Skip" – 2. Points, “Wild" – 5. Points, and “Wild Draw Four" – 5. Points. The first player to attain 5. Alternative Gameplay: This is the alternative Uno gameplay proposed by Mattel. This is done by keeping a running tally of the total points left in each player’s hand at the end of each round. Players reaching 5. The final two players then challenge each other (under Two Player rules) until someone reaches 5. Two Player & Four Player Rules. For two players, there is a slight change of rules: Reverse works like Skip. Play Skip, and you may immediately play another card. If you play a Draw Two or Wild Draw Four card, your opponent has to draw the number of cards required, and then play immediately resumes back on your turn. For four players (two- partner teams), players sit opposite their partners, and play until one of either partner goes out with one Uno card left. Scoring for the winning team is done by adding up all the points from opposing partner’s hands.
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